Canada Basketball - NBA 2K - Hoops at Home - Official Ruleset
Introduction
1. This ruleset will cover the format for the Canada Basketball – Hoops at Home (“Event”) administered by Uniting Gamers (“UG”). We are excited to have you join us for the competition and wish you the best of luck in your training and gameday play!
Purpose of the Rules
1. The Official Rules (“Rules”) of the Event apply to every player participating in the Event.
2. These Rules apply only to the Event and are designed solely to ensure the integrity of the Event for the competitive play and balance of NBA 2K20.
3. Standardized rules like this benefit all parties who are involved in the competitive play of NBA 2K20.
4. UG assumes that each participant who registers and competes in the Event to be aware of all the rules outlined here and to check them periodically. Insufficient knowledge of the rules cannot be used as an excuse for breaking the rules.
Event Overview
Definition of Terms
i. Game. An instance of competition comprised of four Quarters plus additional Overtime as needed. A winner is determined by having the higher point total when time runs out in the final Quarter/Overtime.
ii. Quarter. An instance within a Game of 3 minutes.
iii. Match. Upon match completion, teams will report the score of their game to the UG admin using Discord. The winner of the game will be advanced to the next stage of the tournament. All games are a best of 1 (“Bo1”) and is part of a single elimination.
iv. Overtime. A phase of the game that is initiated if both players are tied after completing the 4th Quarter. Overtime will consist of 4 minutes of additional play. A player needs to have more points in overtime to win the game. If a score of overtime is tied after 4 minutes, another instance of overtime will be played. Overtime will be repeated until a winner is found.
Event Phases
i. Open Bracket – Single Elimination. This phase will determine the players that qualify to the Celebrity Matches. This bracket will be single elimination, with the top 2 players proceeding to the Celebrity Matches. Matches will be Bo1.
ii. Celebrity Matches. There will be 5 matches played in this phase. All will be streamed and hosted online.
- Chris Boucher vs CB Women’s National Team Member
- Chris Boucher vs Karl Wolff
- Chris Boucher vs Open Bracket Winner
- CB Women’s National Team Member vs Open Bracket Finalist
- CB Women’s National Team Member vs Top Female participant (If not in top 2 of Open Bracket)
All matches will be Bo1.
Player Eligibility
Account Requirements
i. Players should be using their own main account. Players should not be using smurfs, alternate accounts, or the accounts of other people.
ii. UG reserves the right to edit Nicknames or Gamertags and/or URL aliases (Request changes). Team or player names that are too similar to that of another team or player (may need to be changed). Players with in game names that violate this rule will be ineligible to compete.
iii. All players participating in the event must enter their accurate Game ID (PSN ID).
iv. In order to participate in tournaments hosted by UG, you must meet the following requirements: You must be present within the official event Discord server for the duration of the event. You must have an active NBA 2K20 Game ID in good standing and add it to your profile. Your account must be eligible for online play. If you do not meet these requirements you will be deemed ineligible.
v. Only official registered players are allowed to play. Players must compete under their officially registered Nicknames at all times during official matches. Playing as a ringer is prohibited and will result in immediate disqualification. Players are not allowed to share their account at any time, during tournament or regular play.
Game Version
i. All players must install and update to the newest version of the game in order to participate in tournaments hosted by UG. Updates must be installed before the tournament starts. Any delay to a match caused by an update will result in a match loss.
ii. All matches will be played on the patch available on the live servers at the time of a match.
Event Structure
Open Bracket – Single Elimination
i. Players will be put into 1 open bracket and seeded randomly. This bracket is single-elimination Bo1 and will play out simultaneously until a single player remains. The 2 bracket finalists will move on to the Celebrity Matches.
Celebrity Matches
i. There will be 5 total matches played in this phase. All will be streamed and hosted online.
- Chris Boucher vs CB Women’s National Team Member
- Chris Boucher vs Karl Wolff
- Chris Boucher vs Open Bracket Winner
- CB Women’s National Team Member vs Open Bracket Finalist
- CB Women’s National Team Member vs Top Female participant (If not in top 2 of Open Bracket)
All matches will be Bo1.
Prizing
Prize Information and Distribution
i. Based on the Event, the prize will be distributed based on the results of the Open Bracket and Celebrity Match participation.
ii. All prizing awarded for the Event will be awarded solely to the players participating in the Event and will be awarded to each individual player based on their respective final placement in the Event, all in accordance with the payout structure set forth below.
iii. UG will distribute all prizing set forth below to the respective teams and/or individuals, unless required to withhold any such amounts in accordance with applicable law, rule or regulation of a taxing authority with jurisdiction over such payments. Delivery of prizing may take up to 2 months to process and be received.
Prizing Allocation:
iv. 1st Place: CB Prizepack & Celebrity Match
v. 2nd Place: CB Prizepack & Celebrity Match
vi. Top Female (if not in top 2): CB Prizepack & Celebrity Match
Match Process
1. Tournament Officials
i. Tournament Officials (“TOs”) are responsible for making judgements on any match-related issues, questions, and scenarios that occur before, during, or after match play. Duties are, but not limited to:
1. Sorting out any problems that players run into during a game/match
2. Issuing penalties to respond to rule violations
3. Confirming the end of a match and its results
ii. UG’s staff will act as the overseeing tournament officials for the Event. The head TO for this tournament, along with their Discord contact: Ontario eSports League, OntarioeSportsLeague#3625
iii. Ping or direct message a UG tournament admin for any assistance during the tournament.
iv. All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final. Failing to cooperate with tournament administrators will result in disqualification. Misleading, misinforming, or inaccurately responding to tournament administrators at any time for any reason may result in disqualification. Inaccurate information listed on your PlayStation or ticket registration may result in disqualification.
2. Change to Schedule
i. UG may, at its sole discretion, change the start time of a match. UG will notify all involved players at the earliest possible convenience. All matches must begin as soon as they are assigned. Any delay to the start of a match may result in a disqualification. Any match time that is posted is only an estimate, the official match time will be the moment the match is assigned when both players are determined.
3. Check-In
i. All players must be online and ready to play at the match times defined by UG. Match times are always subject to change. Any match time change will be communicated to players as soon as possible. Players are required to follow the tournament’s sign up process and be readily available to add/be added by your opponent to begin your match. Failure to check in will lead to a disqualification.
4. Game Preparations
i. Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match will lead to a disqualification by UG admins. Agreements between the players have to be posted as match comments on the designated Event Discord channel. Players should always take and upload screenshots for each match. This is the head to head screen with both players game ID’s showing before the match, the final score, and any disputable situations.
ii. If a participant is unresponsive and not ready to play 10-15 minutes after the match is paired, they will receive a match loss. Any delays must be immediately brought to a tournament administrator’s attention. If a player fails to show up for a match within the given time, they will be disqualified. If your opponent is not available to play when your match is determined, you must report them as a no show. Failing to report your opponent as a no show when they are not present may cause a delay in the bracket. Any unreported delays to the bracket will result in both players being disqualified to ensure the tournament can complete in a timely manner.
iii. The player with the higher seed (lower number) will be the hosting player. The hosting player will be responsible for setting up the game lobby with the correct settings and inviting the opposing player. The hosting player will also have the "Home Team" in the match. Remember that the "Home Team" is the team from the right.
iv. Players should always screenshot the head to head screen to provide evidence of both players screen names and team selections and also give a timestamp of when the match began.
5. Match Format Settings
i. Rounds: Best of 1
ii. Exhaustion: On
iii. Difficulty: Pro
iv. Game Style: Standard
v. Time Limit: 3 Minutes per Quarter
vi. Control: All
vii. Game Speed: Normal
viii. Teams: All-Star Teams, All-Time Teams, and History Teams are not allowed. Only Current Teams are allowed. Players may not pick the same team as their opponent. (No mirror matches)
ix. Team Selection: Players must randomize which player gets first choice in team selection.
Pauses and Crashes
Stoppage of Play
i. In the case that a player disconnects before a minute has elapsed on the game clock, or the first point, whichever occurs first, the game will be immediately remade with the same settings and teams and home/away status.
1. If the disconnect happens after this point, the score will be added to the second game, and only the remaining time will be played.
ii. Players will be required to work together to reach a “resume” point. Both players will not score until the clock has reached the point of the disconnect, and then the game will be “live” and continue normally.
iii. Be sure to take screenshots of both games to prove the score. The score will then be added from both games to reach our final score. If a disconnect happens after the first half, the first and second quarters of the second game will become the new 3rd and 4th quarters to save time. Players should make their best possible effort to restore the second game to an accurate setting of the first game. This should include score, timeouts remaining, and possession of the ball.
1. For Example: The score is tied 45-45 with 4:00 remaining on the game clock in the 3rd quarter when the match is disconnected. Players will take a screenshot of the score, and then create a second game. The players will allow the clock to time down to 4:00 without scoring. As soon as the clock reaches 4:00 in the first quarter, the game is now “live” again and will play to the end of the half. Players will take an additional screenshot at half time to prove the score of the second game. Players will not complete this second game, as 4 quarters will have been played by the end of the half. If the score at the end of the first half, of the second game, is 25-20, the final score would now be 70-65.
iv. No pauses are allowed outside of available timeouts. If a player uses the pause button, they must also use a timeout. If no timeouts are available, the player will receive a warning. Multiple pauses without a timeout available will result in a match loss. If your opponent is in violation of this rule please direct message a designated UG tournament organizers and include screenshots as proof.
Post-Match Process
1. Results
i. Win or lose you must always confirm the match results in the #matchresults channel on discord after your series is complete. You must do this within 10 minutes of your matches finishing.
1. Failure to confirm your results will result in a warning. Continued failure to confirm your match results may result in disqualification or further escalation.
ii. You should always keep your screenshots for evidence after the game has been completed should their be a dispute. You should screenshot the head to head screen before the match begins, the final score, and any other disputable situations.
2. Protests
i. The opposing player has 10 minutes to protest the report. Match protests must include match media evidence clearly showing the results of the match/series.
ii. Players are responsible for providing proof of match results in case of disputes.
3. Forfeit
i. Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.
Player Conduct
1. Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. Any unsportsmanlike conduct or toxic behavior will be addressed with a heavy hand during the Event. This could include prize penalties, disqualification, or banning from future events. Players must play to the best of their ability at all times. The tournament administration maintains the sole judgement for violations of these rules.
2. In all languages, Players may not use obscene gestures, profanity and/or racist comments in game chat, lobby chat, or live interviews. This includes abbreviations and/or obscure references. League Administrators reserve the right to enforce this at their own discretion. These rules also apply for forums, emails, personal messages and Event Discord channels.
3. Any general disputes a person may have with the current operation of the Event should first be addressed by messaging an Event Admin via Discord or through the support channels. Failure to follow proper procedure for disputes will result in denial of the dispute and the possibility of further penalties.
4. Betting during any UG event (by a player, team, or on behalf of anyone associated with the team) is off limits. This includes intentionally trying to alter the match by losing or otherwise trying to affect the results. Those partaking will be disqualified from the tournament and will receive a 1 year ban.
5. Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include but are not limited to: any form of scripting, no-fog, coloured models, texture changes and sound changes.
6. UG reserves the right to disqualify players. Any player found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the player is found to use another known exploit for a second time, and it is determined to have been done on purpose, they will be removed from the event and barred from any future events.
7. Possible Penalties
i. Written Warnings
ii. Game and/or Match Forfeiture(s)
iii. Fine(s) and/or Prize Forfeiture(s)
iv. Suspension(s) and/or Disqualification(s)
Spirit of the Rules
1. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. The tournament administration may change these rules at any time without prior notice.
2. All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final. Failing to cooperate with tournament administrators will result in disqualification. Misleading, misinforming, or inaccurately responding to tournament administrators or league inquiries at any time for any reason may result in disqualification. Inaccurate information listed on your PlayStation or ticket registration may result in disqualification.